Animation Assignment Final Pieces and Evaluation


2D Assignment

Throughout this project i had a lot of fun and found that animating is something i would like to look into further as a possible career choice for the future.

At the beginning i didn’t particularly have a very clear idea of what i wanted in animation style and other similar aspects, but i had rough sense of what direction i wanted to go in. What i did know was that i wanted to include a more moving, emotive or heart-stirring subject matter in the short story line.
Eventually, i settled on creating an animation that held a meaning and story that is quite personal to me. Adding this personal touch to it hopefully conveys more emotion in the animation, and brings a sense of realness to the story. The animation focuses on a character named Pearl who experiences many negative and homophobic comments from off screen and unnamed characters, and although they are indirect to her she is still shown to be effected by them. After showing that aspect in her life, the character Birdie is introduced, giving the animation a shift in emotion to a more warmer, positive note. Its is heavily implied that Pearl has a crush on Birdie. Birdie stands as a source of hope for Pearl.

I used Photoshop to create my entire animation, as well as Movie Maker at the very end to put all the pieces together in one final clip. I made all my characters, backgrounds, speech boxes, etc, in Photoshop and animated it all  using many layers. I kept the movements minimal and focused mainly of facial expressions. I primarily used the pen tool on all of my animation, along with the warp tool for the blinking movement and to move Pearls arms in scene 2.
I used lighter and softer pastel colours throughout all of my animation (character design, background, etc.).
I was inspired by video game layouts for my animation, specifically keeping the movement primarily in the facial expressions and the text box to display speech.

For my characters i wanted to into detail about their design (like their names, colour themes, etc.), even if it didn’t show up in my final animation.
I used some colour theory mainly in my character designs more so than the rest of my animation. Green is often seen as the colour for hope, and blue can be linked to heaven and trust, so i used both these colours for Birdies character design.

In the end, i stripped back a good amount of the original plan to make it in for the deadline of the ‘sense of hope’ competition. Although it had to change from what i initially wanted to do, i actually prefer what was created in the end. I feel that the animation and its story came out clearer – even though most of the changes that were made were only minor.

I made the music accompanying my animation in Garage band. I used a repetitive piano tune throughout, adding slight changes here and there throughout the piece. Some critique I’ve taken into consideration for future projects from peer assessment is that the music is too repetitive.
While making the soundtrack on Garage band, i went through a couple of barely half made small tunes, mainly using the piano. most of those files got lost or were scrapped. Eventually, after a little while of experimenting with what style of music i wanted to use, i came to my final soundtrack piece.
For the piece i made, i wanted to keep a light, soft tune to keep within the cute pastel theme. I added lower notes on the piano to audibly represent conflict within the animation. Towards the end half of my piece i worked in a drum beat to insinuate a heart beat – pearl’s hear beat.

Overall, i really enjoyed this project and I like how my animation ended up as. I hope to further my skill in animation and programs used to create them.

Peer Evaluation

I received positive feedback from my peer evaluation for ‘Pearl and Birdie’. Critique was that i could have included a less repetitive music, and that the character movement could be improved, as the movement is minimal.

Stop-motion assignment

For my stop-motion part of the project, i had initially thought to use flowers or flower arrangements in my final stop motion piece. Once i had my letter – which was ‘R’ – i primarily focused on ‘red’. I soon decided to use red lipstick in the end rather than red flowers. I used shiny silver paper for the background – although it didn’t show up very well in my final piece, likely due to the lighting.
In future stop-motion projects, whether personal or school related, i need to work better on lighting. As i partially used artificial and natural light, the natural light shifted slightly towards the end, more so in the unused frames.


Vroom!: Final Evaluation

Since the start of this project i had a very clear idea in my head, i knew i wanted to create something futuristic, with lots of mechanical aspects, glowing lights, and robots. Although i did start off with a strong thought of what i wanted to do, the idea still went through many changes straight to the end. The main changes were the vehicle choices – originally i had the idea for the vehicles to have a robot animal theme, mainly horses at first, but i scrapped that idea before a pencil even came into contact with page in my book. It took a while, but i eventually chose to go with a more traditional style of car and bikes (but of course with a sci-fi twist).

I focused in detail on colour while creating my three teams and other parts in my game, colour psychology taking root in every design.
Blue is seen as intelligence, peace, calmness, etc.
Red is tied to power, excitement, passion, etc.
And green is linked to luck, nature, health. etc.

I chose to use birds to assist the teams’ robots, the reason why is because . The breed of all the birds have the colour word i used for the name of the three teams (ex. Team Carmine has a Southern Carmine Bee Eater). Although, i must admit that my water coloured birds in my sketchbook didn’t particularly look robot like – even though that was the aim. I did paint the eyes the name colours rather than their naturally dark coloured eyes to try to hint towards that their robots.

I worked on Typography initially in my book, testing out how the words i used in all-caps, bold, cursive, etc. The style i decided in my book changed when create it digitally, as i felt that it visually worked better when i did it digitally compared to hand drawn.

Even before creating my final piece, i had a very specific idea on how i wanted it to look.
I created my final piece in Photoshop. I used a variety of different tools and effects within the program to make my final piece the way i think best suited the style i wanted to get across. For a lot of the piece i used the gradient overlay effect, like the road, the sidewalks and walls on each side. The glowing lights took many layers to get the bright effect i envisioned, but in the end (with a quite a bit of practicing) i managed to more or less achieve what i wanted. I used the brush tool for the lights, with layers of low opacity to build up the glow.
The first move i made to create my final piece was to go onto google maps, find the perfect first person position where i had planed to use for my track, and took a screen shot. I chose to do the point right at the start of the track. I then continued to trace out the basics of the make, like the road and its details. I used the polygonal lasso tool to create the shape of everything.
For the buildings in the background i used the polygonal lasso tool to create the basic outline of the shape, then used the fill bucket to give the buildings its block colour. To create a far away, out of focus look to the background buildings, i used the blur tool.
Since i chose to use Team Azure for my final piece i used a lot of blue all over the piece, but if i had used any of the other teams then all the blue effects would have been the teams colour (red for Team Carmine, and green for Team Emerald).
The HUDs on the piece a up on the left and right side of the screen as the player is looking through the robots eyes, and the robots have this vision built into their vision.

Overall, i am fairly happy with my final piece and work leading up to it. If i were to change anything with how i approached this brief then i would have explored my idea in deeper detail, like create more variations with some of the sketches and planning.

Ambient Sound Loop Final Evaluation/Presentation Script

I started the project with research on the racing game ‘Real Racing 2’ – focusing mainly on the audio aspect. I looked at both diegetic and non-diegetic sound within the game. Once I had finished with ‘Real Racing 2’ I developed my research further by looking at audio from other racing games.

I went through a couple of ideas for what i would like to do for my final piece, like whether i wanted to do something diegetic or non-diegetic.

Within the ambient sound loop assignment, I created two audio file final pieces on garage band. I chose to make my pieces entirely parallel to each other, to create a strong contrast between the two. Although I made them with distinct genre differences, I still used the same beat but just simply presented it in two different styles.

For my first audio file, I went for a more energetic, fast-pace, and electronic theme. I found issues with this piece while making it, particularly around the middle. I think struggled because before this brief I haven’t had the chance to properly do such a task, and also the music style might not be something I am skilled at.

For my second audio file, I made it simpler and calmer – especially compared to my first audio file. I made this with the image of a calmer track in mind, one more for entertainment purpose rather than a competitive one. An example of scenery I mentally pared with this audio would be by a beach, more so in the morning or evening with soft lighting. I preferred creating this softer style of music over my first final piece.

Over all, I am fairly happy with my final pieces, specifically my second one. Although it took me a while, I managed to overcome the problems and setbacks that occurred while making the audio the best I could.