Shot types
























Game Idea: ‘Scared of the Dark’ story and characters

My game features the main playable character Clara, who’s goal is to stay only in the light and completely out of darkness, as it is made out of the second character The Dark. Any contact with the dark and shadows will result in the players death.

The player, as Clara, must safely work her way to safety through a cold, winter landscape at night . The game will start off in the evening, but soon progress into the pitch black night. They will encounter various problems and obstacles, such as keeping a light source stable and maneuvering through the map.

Clara is a girl determined on surviving in this less than pleasant situation.
Clara’s character design is made to match the snowy weather in the game, she wears a large hooded coat-dress with lots of fur accents and boots – also with fur.
The name Clara means ‘bright, clear’.

The Dark is based on Nyctophobia – the extreme or irrational fear of the night or of darkness. For further development, I researched Shadow People, which is a shadowy humanoid figure perceived as a paranormal or supernatural being, but is also heavily tied to psychological aspects as results of sleep paralysis and sleep deprivation. In a paranormal aspect it is undetermined whether or not Shadow People pose as a threat or are just neutral beings. Although Shadow People are reported to appear as a humanoid shape, where as my antagonist is visually just shadows with no other specific form than what the environment supplies.
The Dark’s character design consists of tons of eyes all in varying shapes and sizes.

Information links:

Alternate extras:
Name title as just ‘Scared of the Dark’, or ‘Scared of the Dark?’ with a question mark.



Favorite Retro Games: Monkey Island

The Secret of Monkey Island
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The game is a 2D point-and-click adventure game in a 3rd person perspective. It is the first installation in the Monkey Island series, and later got a remake in 2009. It was released in 1990 by Lucasfilm games. It is based in the Caribbean, at the time of piracy. Guybrush Threepwood is the protagonist of the game, and it follows his adventure of becoming a pirate, saving his love interest Elaine Marley, and defeating the Ghost Pirate Lechuck. The game is made so that the players death is almost impossible. It is one of the first games to use the mechanic ‘Dialogue tree’.

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The initial idea of the game began in 198 by Ron Gilbert, the pitch was successful but progression of the game was delayed until 1989, as Gilbert was assigned to work on ‘Indiana Jones the last crusade: The Graphic adventure’.

Although this game wouldn’t particularly count as a ‘retro’ game in comparison to ones such as PAC-man, space invaders, etc., this game still holds an old, sentimental feeling to me as I’ve grown up with this humor filled adventure game series. Originally, I’d mainly have to watch someone else play it until i was old enough to be able to use the controls and solve the puzzles on my own.
One thing I’ve always really enjoy about the game, is its sense of humor. Jokes ranging from 4th wall breaks to bitter sarcasm, and of course the running jokes (an example, every character and place name has a ‘TM’ put after.)

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The character designs are visually all individual, with each one holding a personality and sense of humor. The characters are put in fairly classic pirate outfits, the main character in just a white shirt and black trousers but still stands out well against the detailed backgrounds. The game uses lots of cool, dark blues in their colour scheme.

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Animation Brief: Background Designs Pt. 2

background buildings 1

This background was made with photoshop, primarily using the pen tool. I used google maps street view as a reference, as to help me keep the proportions of the buildings correct. While creating it, I focused a lot on shadow and light as to give more dimension in this piece .

sofa room

In the end, because i trimmed down the final idea of my animation, this background was never used. I used photoshop to create this, just as i did with the rest of my backgrounds.

Animation Techniques Timeline

animation technique timeline

Thaumatrope – This 19th century toy consists of a disk with pictures on each side. Two strings that are attached to each side is twirled between the fingers to rotate the two images to create one combined picture.

Phenakistiscope – Showing a short loop of movement, this device is often known as a first well-known creation to show a fluid animated illusion.

Zoetrope – A widely recognized device of animation illusion is the Zoetrope, it shows a sequence of images that spins in a cylinder with vertical slits on its walls.

Flip Book – This is a book that uses an amount of pictures (illustrations, photographsy, etc.) that slowly and subtly differ per page to create a moving scene.

Praxinoschope – This device, invented in France, is similar to the Zoetrope. It continues to use sequence of images, but includes inner mirrors in a circle, replacing the vertical slits from the Zoetrope.

Kinetoscope – Used for the recording of live television, this devise uses the screen of a video monitor with a lens focused on it. (By the way i think i got the date wrong on the image above, one specific date is difficult to find as it differs.)

Cinematograph – This devise is a camera that captures motion picture film.

Game Theme

I have chosen a sci-fi theme for my work, and my three teams will feature robots as the racers. I want to avoid my theme going to a dystopian sci-fi theme and more so go down the path of a more futuristic and technologically advanced London.
I want to include a lot of mechanical changes to the environment, along with a lot of focus on glowing light with intense colours.

info about sci-fi

‘Cassandre’ Adolphe Mouron

Adolphe Mouron was a Ukrainian-French artist who went by the name Cassandre. He was a commercial poster artist, and typeface designer. He was born on the 24th of January 1901 in Kharkiv, Ukraine and died on the 17th of June 1968 in Paris, France.

He lived in Paris in 1915 and studied at the Ecole des Beaux-Arts and the Academie Julian. In 1922, still in Paris, he moved into his own studio and used the the name ‘Cassandre’ for his work. He created his first poster in 1923 – which won first place at Exposition Internationale des Arts Décoratifs in 1025.
Adolphe Mouron’s work heavily used Surrealism and Cubism, his art style displaying dynamic shapes and movement. For example, one of his more popular pieces of work the ‘Normandie’ (1935) clearly displays his bold and animated art style. His work became popular and successful over Europe and the United States.


He experimented with typography, creating famous typefaces like Bifur (1929), and Peignot (1937), for example. In this time he co-founded Alliance Graphique – an advertising agency. The Museum of Modern Art in New York City exhibited his work in 1936.


Until the fall of France in WWII, Cassandre served in the french army. Unfortunately, because of the war, his business had fallen as well. He then worked for the theater, creating stage set and costumes. Later, he returned to graphic design.

Prior to his suicide in 1968, he left many unfinished pieces of work. His son released a book about his life in 1985 called A.M. Cassandre.

I chose to do a study on Cassandre because his art style matches the Art Deco theme i am inspired by for my own poster design for this project. I really enjoy how most of his poster designs holds one key image in the center, with little to no background disruption. Another aspect that I noticed was the way the focus isn’t completely taken away from the the words and information but still has unique pieces of imagery, something i would like to convey with my poster designs.