Legend of Zelda
This classic fantasy adventure game series is a favorite for many – obviously myself included. The game series have heavily impacted the gaming scene, from your typical gamers to game creators.
The original was released in 1986 by Nintendo, it’s sold over 6.5 million copies and became a bestseller for the company . The main protagonist Link is used by the player to complete puzzles, fight enemies, and work through the story of (usually) saving Princess Zelda, defeating Ganon, and saving Hyrule. Throughout its years of instillation with the series, every game holds its own atmosphere and aesthetic – the original carrying its classic style and upbeat feelings, Twilight Princess giving a darker, grittier feel.
The original game uses lots of bright, uncomplicated, block colours. Green being the most obviously prominent colour used throughout.
What i like within the series is the rich, detailed, and imaginative story that’s driven throughout each game, sure it has the fairly generic plot of ‘save the princess; defeat the bad guy’ running through the majority of the games, but the way they use it stands out to me. They take the generic ‘save the princess; defeat the bad guy’ and build off of it with every character, every puzzle, every environment used to bring more life and dimension to the game.
As another classic, this platform game series garners worldwide fans – not just the usual gamers recognize the colorful characters.
Nintendo released this in 1983, originally made for arcades but has since been re-released on a variety of consoles within the Nintendo franchise. the series has received a mass of instillation throughout the years from the debut of the first game.
The game series as a whole uses lots of vivid and bright colours, from the character designs and objects surrounding them.
An aspect about the series that i appreciate is the connection it can bring within people. Although the Zelda series does have this affect as well, i feel that the Mario Bros series brings together more of the general public, and – like i stated briefly in the beginning – people who wouldn’t particularly consider themselves a gamer, or even simply a casual gamer for that matter.